Made in 48 hours by a team of two as part of the Game Maker's Toolkit Game Jam 2020 with the theme "Out of Control".

The concept seems simple but the challenge rapidly grows Out of Control when your little finger needs to bend around your index!

Comment with your highscores!

The game begins as soon as you run it. Just follow the instructions and press space to restart. You can press tab to swap between the two modes: classic twister with specified fingers and endless mode with more and more keys. Backspace to mute.

It possible that the game won't record all your keys properly if it's old due to maximum simultaneous inputs hardware constraints.

All music and assets were made as part of the Jam except for the fonts which are Kenny Bold from Kenny Game Assets 1 and Kristen ITC. Music composed using BeepBox. Built in Dragon Ruby, 520 lines of Ruby.

Download

Download
typingtwister-linux-amd64.bin 18 MB
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typingtwister-linux-raspberrypi.bin 18 MB
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typingtwister-macos.zip 16 MB
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typingtwister-windows-amd64.exe 18 MB

Comments

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The idea is so well thought. The game is hard but probably mostly due to some fingers stiffness...

Nice Idea!:D We hat a similar one:D But the hardwarelimitations are very bad:( But nice Work!

(+2)

Thanks! Fortunately both of us have keyboards that can handle many keys pressed at once, so it didn’t stop us from developing. We were planning on allowing the user to limit the number of keys used simultaneously, maybe by having them press as many keys as they can and using the number of key-presses picked up by the keyboard as the limit.

lol - we had exactly this idea while thinking what to do. however we didn't do it, because many keyboards stop working after 4-6 keys pressed simultaniously.

(2 edits)

Haha yeah, we thought the idea might be simple but we fancied picking an idea that we would have time to polish, as we’ve run out of time in past game jams.

We tried to make the game difficult enough that most people wouldn’t hit the 8-ish button limit we found some keyboards have—there’s actually a lot going on when we choose the next key (e.g. this expression, that reduces the keys the randomiser can choose down to only those close enough to the keys pressed by both fingers adjacent to the next finger to place)! For people with keyboards with higher key-rollover, the second gamemode challenges them to press a lot of keys.